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What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition - Deal Domains

What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition
List Price: $18.00
Our Price: $12.15
Your Save: $ 5.85 ( 33% )
Availability: Usually ships in 1 to 3 weeks
Manufacturer: Palgrave Macmillan
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Binding: Paperback
EAN: 9781403984531
ISBN: 1403984530
Label: Palgrave Macmillan
Manufacturer: Palgrave Macmillan
Number Of Items: 1
Number Of Pages: 256
Publication Date: 2007-12-26
Publisher: Palgrave Macmillan
Release Date: 2007-12-26
Studio: Palgrave Macmillan

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Editorial Reviews:

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.



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